Cyberpunk 2077 impresses for many reasons, but it’s the world of Night City that blew us away. Having watched the Cyberpunk 2077 Gamescom gameplay we spoke to concept artist Marthe Jonkers about the making of Night City, how the day night cycle impacts the game and how every area of the city is deadly in its own way.
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You’ve likely seen the Cyberpunk trailer and last year’s Cyberpunk 2077 demo, but with new Cyberpunk 2077 gameplay arriving on Friday, what better time to delve into the world of Night City. Marthe Jonkers and her fellow artists were responsible for turning the imagined world of Cyberpunk into a physical place for other designers to build. Listening to how they used Cyberpunk lore to power their process, creating four distinct flavours to shape the world, is fascinating stuff.
Marthe also talks us through how the day and night cycle impacts the creation of the world, and which of the regions of the city she would like to live in. She also tells us about Night City’ regions we’ve not seen in any demos and the threat they offer.
It’s refreshing to speak to someone with more specialist knowledge on a game – often you are stuck with executive producers. So I hope you enjoy hearing about Cyberpunk 2077 Night City from someone who played a direct role in the making of the city. If you’d like to hear about the making of the game, why not watch our interview with Mike Pondsmith about how the game has evolved and changed in the move from tabletop RPG to videogame.
We hope you enjoy this Cyberpunk 2077 interview. We haven’t done many on the channel, so this is a bit of a test. Let us know what you think. And if you have any questions about the game, let us know – the Cyberpunk Gamescom demo is fresh in our mind and we’d be happy to help. Thanks to Marthe for her time, and thanks to you for watching.